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mpd.h

/*
 * QMPDClient - An MPD client written in Qt 4.
 * Copyright (C) 2005-2008 HÃ¥vard Tautra Knutsen <havtknut@tihlde.org>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef MPD_H
#define MPD_H

#include <QObject>

class MPDSong;
class MPDSongList;
class MPDStats;
struct MPDPrivate;

00030 class MPD : public QObject {
      Q_OBJECT
public:
      static MPD *instance();
      ~MPD();

      // Playlist management
      void addSongs(const MPDSongList &songs, bool enqueue = true, int atPos = -1) const;
      void moveSongs(const MPDSongList &songs, int toPos) const;
      void removeSongs(const MPDSongList &songs) const;
      void jumpPlaylistSong(const MPDSong &song) const;

      bool isPlaying() const;
      bool isPaused() const;

      // Server
      int crossfade() const;
      void toggleOutputDevice(int id, bool enabled) const;

public slots:
      // Playlist control
      void clearPlaylist() const;
      void play() const;
      void togglePlay() const;
      void pause() const;
      void stop() const;
      void next() const;
      void prev() const;
      void seek(int toSeconds) const;
      void seekBackward();
      void seekForward();
      void setCrossfade(int seconds) const;
      void setRandom(bool) const;
      void setRepeat(bool) const;
      void setVolume(int) const;
      void shufflePlaylist() const;
      void volumeUp(int = 5) const;
      void volumeDown(int = 5) const;

signals:
      void playingSongUpdated(const MPDSong &);
      void playlistUpdated(const MPDSongList &);
      void randomUpdated(bool);
      void repeatUpdated(bool);
      void stateUpdated(bool);
      void statsUpdated(const MPDStats &);
      void timeUpdated(int, int);
      void volumeUpdated(int);

private slots:
      void poll();

private:
      MPD();

      friend struct MPDPrivate;
      MPDPrivate *d;
      static MPD *m_instance;
};

#endif

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